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Sora ([personal profile] withoutadoubt) wrote2014-05-01 02:31 pm
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PLAYER
Name: Gorse
Age: 22
Personal Journal: [personal profile] gorsecloud
E-mail: ladygorse@gmail.com
AIM/MSN/etc: AIM: gorsethewarrior

CHARACTER
Name: Sora
Canon: Kingdom Hearts
Age: 15-16ish
Timeline: Post-Dream Drop Distance, just prior to the epilogue cutscene
If playing another character from the same canon, how will you deal with this?: n/a

Personality:
One incredibly, incredibly important aspect of Sora's personality is the importance he places on his bonds and his friends. They are his highest priority, the thing he cares about most in all the worlds. And they're what he proudly draws his power from. He refuses to believe his connections are any sort of weakness. In an attempt to unsettle Sora and strike at his confidence, at the end of Dream Drop Distance, Xigbar points out that virtually none of Sora's power is his own, and that there was no way the Keyblade would actually have chosen him. However, instead of becoming discouraged or disheartened, Sora's response is to assert that he doesn't care if his power isn't his own; rather he's actually proud to just be connected to his friends.

In addition to this, this mindset of friendship being the most important is something he sees the world universally with, not just himself and his bonds. In the same scene, when Sora learns that Xemnas and Xigbar have been lying to the other Organization members as to their true goals, his response is to ask how they could trick their "friends" that way. He quite literally has extreme difficulty seeing how people who worked together for a common goal could be anything other than friends, though it's quite clear that the Organization's leadership saw it's lower-ranked members as pawns.

This ties into another important aspect of Sora - one that is noted by Ansem the Wise as very powerful in its own right. Sora has the innate tendency to see the hearts and worth in everything. As he travels the worlds throughout the series, he meets all sorts of people and creatures and beings, and happily makes friends with them indiscriminately, whether they be humans, anthropomorphic animals, computer programs, and so on and so forth.

Sora is an unwavering optimist; that much is readily visible. However what's less obvious is that this optimism is as much coping mechanism as it is personality trait. When bad things happen, he has a tendency to repress them, focus on things he can do, and spread a thick layer of optimism over that repression. To that end, he may appear to deal with a lot of bad things very well, and on the whole he does. However, this means that a lot of his fears are hidden, even to himself. Chief among these fears, for example, is losing his friends, particularly Riku and Kairi. After spending most of Kingdom Hearts 2 searching for them frantically (including a period where he wasn't sure if Riku was alive or not), he has a very strong unconscious fear of losing them, and not being able to find them again.

Occasionally some negativity does catch up with him, particularly when a lot of bad things happen at once - such as the point in KH2 where he found out the Organization had Kairi and, simultaneously, that using the Keyblade was playing right into their hands. However, encouragement from his friends usually is highly effective in dispelling these periods, and he pushes them aside to focus on things he can do.

While overall rather easygoing, there are times where he can actually have a bit of a temper - getting angry fairly quickly. However, he's not the type to simmer or hold grudges - oftentimes his anger might vanish as quickly as it appears, and it takes a great deal of effort for him to fully write you off as bad or irredeemable person.

In this, and many other ways, Sora acts like what you would expect a normal teenage boy to do - he can be brash, even rude, such as calling Maleficent a hag in KH2. He also struggles with following directions, even those coming from figures of authority who he respects. This goes from as simple as not following Merlin's instructions to wait, and trying to visit Winnie the Pooh in his book in KH2, to later outright refusing to follow Mickey's instructions to stay back during what leads into the 1000 Heartless Battle at Hollow Bastion in the same game.

It's important to note though that in this, like many aspects of his personality, Sora is not being intentionally malicious or subversive. In almost all of these cases, Sora acts out of concern for his friends, for their safety and well-being. It's a further mark of how deeply Sora cares for people as a whole and especially - especially his friends.

Background: Godspeed

Abilities:
First and foremost is Sora's ability to use the Keyblade. The Keyblade functions as a magical weapon, closest in style to a sword. It also has the ability to lock and unlock any lock or door. Sora's default Keyblade is Kingdom Key. However, if he attaches several keychains to his Keyblade, its form will change and it can be augmented with several abilities, depending on the keychain. A list of the keychains that Sora possesses can be found here. However while he may have most of the aforementioned keychains (with the exception of keychains that he exclusively wields in 358/2 Days, since he's only available as a multiplayer secret character, and the Dream Sword, which is not a Keyblade at all), he will primarily be using Kingdom Key plus maybe some of the ones from KH3D.

Over his time in the Dream Worlds, Sora has learned (and in many cases, re-learned) several abilities, in which he uses his power and the power of the Keyblade to execute certain kinds of attacks. Collectively, these abilities are called Commands.

Commands that don't have any particular elemental affiliation, or combine an elemental affiliation with an attack are called Attack Commands. Examples include Sonic Blade, Sliding Dash, and Ars Arcanum. Magic Commands are outright spells, usually with a particular elemental affiliation, primarily along the typical Final Fantasy elemental spectrum - Fire, Blizzard, Thunder, and Cure spells, along with some Light-based and even Neutral spells. Commands which primarily cause status effects are also considered Magic Commands (examples being Zero Gravity, Slow, Confuse, and Mini). A full list of Attack and Magic Commands from KH3D can be found here. It's worth mentioning that many of the abilities that he had exclusively prior to KH3D have been forgotten, in an attempt to properly learn how to use the Keyblade through his Mark of Mastery exam.

However, one set of abilities that he does still have are his Drive Forms, as they come from the enchanted clothing that the Three Good Fairies made him. Drive Forms allow him to combine his strength with that of his allies to unlock greater powers. Valor Form focuses on his strength with the Keyblade, Wisdom Form enhances his magic, Master Form increases his strength in both, and Final Form draws on Sora's connection with Roxas and unleashes the full power of the Keyblade. He also has Limit Form where he instead draws upon his own strength and is able to regain the use of abilities from his past - a bit redundant with what he's learned in KH3D. And lastly, if he uses his Drive Forms too much, he has the chance of accidentally slipping into AntiForm which draws on the darkness in Sora's heart and leaves him in a powerful but difficult to control state, without any of his previous abilities - including his ability to use the Keyblade. Note that in Valor, Master, and Final form, Sora gains the ability to dual-wield two Keyblades at once.

In addition, because of his time spent in the dream worlds, and given that he'll have just arrived from returning to them, Sora has the ability to use something called Flowmotion, as seen here. Essentially it's dream- and magic-enhanced acrobatic abilities, which allow him to fly for a limited amount of time, bounce off of walls, spin around poles, and slide along thin beams. Magically-enhanced parkour.

Lastly, as part of his Mark of Mastery Exam, Sora learned how to willingly enter the Realm of Sleep. What this means is that he can, theoretically, go diving into people's dreams.

Good lord child.

First Person: Test drive, test drive!

Third Person:

Trains. Trains aren't anything new. One of his most recent adventures began with a train ride.

Well, actually it began with waking up inside a pod, but it hadn't really started to get going until the train.

He isn't sure how he got here. He'd been trying to get back into the Realm of Sleep, to check on a few things - and just a few things, as he'd reassured Riku quite determinedly - before heading back. They knew what Xehanort was planning now, and what they needed to do...

But when his feet had hit the ground, it hadn't been the cobbled streets of Traverse Town. It'd been here instead. Here, on this train, speeding towards who-knew-where. Sora wasn't too worried, yet, though he was confused. Was this somewhere else in the Realm of Sleep? It didn't feel like it, but... it's where he'd ended up when he'd tried to get there... Hoping to clear up some of that confusion, he walked over to one of the windows, rubbing it a little with his hand before using said hand to shade his eyes as he peered outside.

There was a city in the distance, and that was the only visual cue he was getting.

"Huh? That's weird," he commented, frowning. It didn't look like any world he'd been to before, though with all the worlds... there's still plenty he hasn't. Wherever it was though, he was heading straight for it, and he supposed he'd figure out what kind of place it was when he got there.

When the train did screech to a halt and the doors opened, Sora didn't even wait, stepping out onto the platform and looking around curiously. Posters, garbage, smoke from the train... still nothing to really clue into why he was here.

He took one last look back a the train, which was already heading out, earning a sheepish laugh - there goes his ride, again - before turning towards the exit.

Time to figure out what was going on.